Qyuiute by accident, I came accross quickdraw.withgoogle.com It’s a site where you are asked to draw a specific thing in under 20 seconds, while the Aretificial Intelligence program behind the site, which seems to be voiced by the man with the Britain’s Got Talent voice, tries to guess what you have drawn based on what it has learned already from previous attempts.
The best bit is that you can see over 50 million versions of the drawings, all of them animated, so you can build up an idea of how people see things, how they draw them and, I suppose, what they expect from a simple drawing!
I’m going to be using this a lot for research. Already it has suggested to me to try two different ways of drawing a camera real easy, which I will be trying oiut on DrawStuffRealEasy soon.
Of course, while you are having fun doing this and playing the game, you are, in fact, a pawn in the even greater game being played by Google who are training their AI systems that will likely put you out of work in the next five years and probably wipe out humanity with a sharpie pen isoon after that.
In the meantime they will solve cancer and climate change and will have uinified the theories of physics.
Keep on doodling… the end of the world as we know it is nigh! ?
Drawing movement in people and characters is a problem many people have. Creating and drawing a character is one thing, making them come to life by adding movement is quite another. How do we do that? Watch the video and I’ll show you some of the ways and tell you what you need to do.
In my last video, I talked about wether you are the kind of artist/illustrator that needs movement in their illustrations. Some illustrators are more decorative and need a stillness in their work. It depends on who you are.
If you are like me, you will want movement both in the physical bodies and scenery as well as a kind of story development movement in the character interaction and emotion which comes from the way we read body language.
Humans are great at reading body language and physics! That means we understand what gravity does to a body, so we can infer movement from the stance the character takes up in relation to what gravity is trying to do to it. If the body looks like it should fall over, because it is leaning over, it either has momentum driving it forward, counteracting gravity, or it is leaning into the wind!